AI Insights · Timothy · July 2021
Top 5 Third Person Games on Android in Mexico, Q2 2021
Explore the performance of the top five third-person games on Android in Mexico for Q2 2021, with insights on downloads, revenue, and active users.
During the second quarter of 2021, the top third-person games on Android in Mexico demonstrated diverse performance patterns in terms of downloads, revenue, and active users. This analysis, based on data from Sensor Tower, sheds light on the trends for each application.
Free Fire from Garena International I saw a steady increase in weekly revenue, reaching approximately $262K by early June. Downloads peaked at around 287K in mid-April before experiencing a decline to roughly 179K by the end of June. The game maintained a robust user base, with weekly active users fluctuating between 23.6M and 25.8M throughout the quarter.
Hair Challenge by Rollic Games had a strong start in late April with downloads peaking at 481K. Although the numbers decreased to around 193K by the end of June, the game sustained a healthy level of engagement with active users growing from 42K to 860K over the quarter. Revenue remained minimal, with occasional slight upticks.
Crash Bandicoot: On the Run! from King initially reported a decline in both downloads and active users. Weekly downloads dropped from 524K in late March to 27K by the end of June. Active users also decreased from 2M to approximately 205K over the quarter. Revenue followed a similar downward trend, starting at $10K and settling around $749 by the end of June.
Animal Transform: Epic Race 3D by Lion Studios experienced a fluctuating download trend, peaking at 352K in late April before stabilizing around 155K in late June. Active users showed a positive trend, increasing from just 178 in late March to over 350K by the end of June. Revenue remained negligible throughout the quarter.
Going Balls from Supersonic Studios LTD demonstrated consistent performance with downloads ranging from 78K to 192K weekly. The game maintained a solid user base, with active users increasing slightly from 237K in late March to about 423K by the end of June. Revenue was minimal but showed a slight increase towards the end of the quarter.
These performance insights highlight the varied success and engagement strategies of top third-person games in Mexico. For more detailed insights, visit Sensor Tower.